Spark Enigma
Latest Version: v0.0.3 (Alpha)
Date: April 13, 2026 | Size: ~733 MB | OS: Windows
DOWNLOAD v0.0.3
v0.0.3 Changelog
AI Opponent Improvements:
- New Heuristcs Log that shows the real time heuristic score and breakdown for the board, as determind by the AIBoardEvaluator. This is mostly for debugging purposes. (H key to show/hide)
- The AIBoardEvaluator now correctly considers Flux readiness and Gear attached for each Pico in play when it builds the heuristic score.
- Fixed an issue that was causing the AI Opponent to incorrectly assume that it was allowedt to Upgrade the same Pico multiple times on the same turn, causing inaccurate heuristic scores.
Bug Fixes:
- Scraptron (PICO-GEN-092): Fixed an issue where the Card Picker prompt for Data Smash (Strike 1) would open after the Strike's damage was already dealt. The deck search now correctly resolves before damage is applied. Additionally, fixed an issue where Recycle Bin's discard cost wasn't being parsed, and added target highlighting for discarding cards from the hand.
- Sunraptor (PICO-GEN-009): Fixed an issue where Solar Glare (Strike 1) dealt damage before revealing the opponent's hand and prompting the player to discard a card.
- Sootmacaque (PICO-GEN-012): Fixed an issue where Coal Toss (Strike 1) dealt damage before prompting the opponent to discard a card from their hand.
- Sandskink (PICO-GEN-019): Pocket Sand now correctly applies a -10 damage reduction shield to Sandskink for the following turn.
- Molemine (PICO-GEN-025): Fixed an issue where Blind Dig (Strike 1) dealt damage before opening the Card Picker prompt to look at the top card of the opponent's deck.
- Raikhan (PICO-GEN-033): Fixed an issue where Chain Lightning (Strike 1) dealt damage to the Vanguard before prompting the player to choose an enemy Rearguard to take the secondary damage.
- Zapbug (PICO-GEN-034): Fixed an issue where Jitter (Strike 1) dealt damage before prompting the player to optionally switch Zapbug with a friendly Rearguard.
- Coilmantis (PICO-GEN-035): Fixed an issue where Volt Whip (Strike 1) dealt damage to the Vanguard before prompting the player to choose an enemy Rearguard to take the secondary damage.
- Blitzweaver (PICO-GEN-036): Fixed a typo in Chain Spark (Strike 1) where the target was incorrectly set to "ENEMY_REARGUARD" instead of "CHOOSE_ENEMY_REARGUARD". Additionally, fixed an issue where the Strike dealt Vanguard damage before prompting the player to choose the Rearguard targets.
- Socketdog (PICO-GEN-038): Fixed an issue where Power Transfer (Strike 2) dealt damage before prompting the player to choose a friendly Rearguard to move attachments to.
- Blurwing (PICO-GEN-040): Agility now correctly blocks all incoming damage when the die roll succeeds.
- Mycocap (PICO-GEN-050): Fixed an issue where Fungal Spread (Strike 1) dealt damage before opening the Card Picker prompt to search the deck for a Bio Origin Pico.
- Seedpod (PICO-GEN-057): Harden now correctly reduces incoming Strike damage by 20 during the opponent's next turn.
- Tidewisp (PICO-GEN-061): Splash Screen now successfully applies a -10 damage reduction shield.
- Tidewarden (PICO-GEN-062): Fixed an issue where Riptide dealt damage before prompting the opponent to choose a Rearguard to force-switch with their Vanguard. Aqua Barrier now successfully applies a -20 damage reduction shield.
- Dewsprite (PICO-GEN-070): Fixed an issue where Soothing Drops (Strike 1) dealt damage before prompting the player to choose a friendly Rearguard to heal.
- Puddlebug (PICO-GEN-072): Fixed an issue where Skim (Strike 1) dealt damage before prompting the player to optionally switch Puddlebug with a friendly Rearguard.
- Voidwraith (PICO-GEN-078): Fixed an issue where Night Terror (Strike 1) dealt damage before revealing the opponent's hand and prompting the player to discard a card.
- Polterghoul (PICO-GEN-081): Fixed an issue where Shadow Puppet (Strike 1) dealt damage before prompting the player to choose an enemy Rearguard to move damage to.
- Gloomwing (PICO-GEN-083): Fixed an issue where Mind Thief (Strike 1) dealt damage before prompting the opponent to discard a card from their hand.
- Skullcap (PICO-GEN-087): Fixed an issue where Bone Toss (Strike 1) dealt damage before prompting the player to optionally discard a card from their hand to draw a card.
- Sticky-Fingered Scamp (CMD-GEN-114): Fixed an issue where the command logic was missing the "CHOOSE_" prefix. Playing the card will now correctly open the Targeting Prompt and allow the player to select which Pico loses its Gear, rather than the game randomly selecting one for them.
- Tactical Retreat (CMD-GEN-118): Fixed an issue where the command logic was missing the "chosenBy": "PLAYER" parameter. The game will now correctly open the Targeting Prompt and allow the player to choose which Rearguard Pico they want to switch into the Vanguard position, rather than swapping with a random Rearguard.
- Overcharge Protocol (CMD-GEN-120): Fixed an issue where the +20 damage buff was being instantly consumed and discarded by the Logic Interpreter's Strike pre-scan.
- Deploy the Barricade (CMD-GEN-121): Fixed a logic issue that was preventing the damage reduction from bewing applied.
- Fixed an issue during login where the authentication logic wasn't fully being returned to the server after the Firebase handoff.
- Corrected the wording of some events that appear in the combat log.
v0.0.2 Changelog
- Fixed an issue that was causing Flux and Gear cards that the player attached to a Pico to sometimes end up on top of that Pico card.
- Fixed an issue that was causing cards to land face-up in the opponent's Hand if those cards where sent there by an Effect.
- For each match, the AI Opponent will now randomly use one of the three starter decks; Volt-Tech Synergy, Blazing Offense, or Earthen Bastion.
- During the Setup Phase, the player is now correctly able to move Origin Picos between their Hand, their Vanguard, and their Rearguard without restriction.
- Smuggler's Route (CMD-GEN-104): Fixed a logic issue that was causing the Effect to silently fail.
- Breeder's Logbook (CMD-GEN-105): Fixed a logic issue that was causing the Effect to silently fail.